How to sculpt non-destructively with layers by using Shape Keys in Blender

The most recent version of this page is here.This blog continues on victorkarp.com. This tutorial explains how to use Shape Keys in Blender to create sculpting layers that can be toggled on or off or faded in and out. Mesh preparation before using Shape Keys If your mesh uses a Multiresolution modifier, you need to … Continue reading How to sculpt non-destructively with layers by using Shape Keys in Blender

How to add application shortcuts to the desktop, start menu and panel on Linux Mint Cinnamon

The most recent version of this page is here.This blog continues on victorkarp.com. This article is also available on Odysee. If you install an application on Linux Mint Cinnamon via the Software Manager or from a .deb file, you usually end up with an icon in the start menu that you can click on. This … Continue reading How to add application shortcuts to the desktop, start menu and panel on Linux Mint Cinnamon

How to use the free open source tool Task Coach to manage your solo projects

The most recent version of this page is here.This blog continues on victorkarp.com. About Task Coach Task Coach is a small, free, open source todo and task managing application that runs on Windows, Linux, macOS, BSD and Android. Its purpose is to keep track of tasks that are undone, in progress or done. It allows … Continue reading How to use the free open source tool Task Coach to manage your solo projects

How to use Krita to pack images into individual texture channels

The most recent version of this page is here.This blog continues on victorkarp.com. If you are working with a game engine like Unreal, Unity or Godot there can be cases where you want to pack multiple grayscale images into one single texture, with each image in a different color channel. I'm using the free MetalWalkway004 … Continue reading How to use Krita to pack images into individual texture channels

Godot Engine: How to fix broken material dependencies in .escn files exported from Blender

The most recent version of this page is here.This blog continues on victorkarp.com. This article is also available on Odysee. Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or … Continue reading Godot Engine: How to fix broken material dependencies in .escn files exported from Blender

Free Open Source tools for game developers

The most recent version of this page is here.This blog continues on victorkarp.com. This article is also available on Odysee. This posting lists a selection of free Open Source tools that are useful for creating video games and other digital art. All tools can be used without limitations or registration and also run on Linux. … Continue reading Free Open Source tools for game developers

Kostenlose Open Source Tools für Spieleentwickler

Die aktuelle Version dieser Seite findest du hier.Dieser Blog wird auf victorkarp.com fortgeführt. Dieser Beitrag listet einige kostenlose Open Source Tools, die beim Erstellen von Spielen und anderer digitaler Kunst sehr nützlich sind. Alle vorgestellten Tools sind in vollem Umfang ohne Registrierung verwendbar und laufen auch unter Linux. Linux Linux ist inzwischen auch für weniger … Continue reading Kostenlose Open Source Tools für Spieleentwickler

Eine Normal Map in Blender invertieren

Die aktuelle Version dieser Seite findest du hier.Dieser Blog wird auf victorkarp.com fortgeführt. Y+ und Y- Normal Maps Einige Anwendungen wie etwa die Unreal Engine 4 verwenden Y- Normal Maps, deren Grünkanal so aussieht, als wenn er von unten beleuchtet werden würde. Blender benutzt allerdings Y+ Normal Maps, bei denen der Grünkanal aussieht, als wenn … Continue reading Eine Normal Map in Blender invertieren

Die Viewport Navigation in Blender verbessern

Die aktuelle Version dieser Seite findest du hier.Dieser Blog wird auf victorkarp.com fortgeführt. Wenn du ständig die Kommataste auf dem Numpad drückst, um Blenders Kamera neu zu fokussieren oder Probleme beim Zoomen hast, weil die Kamera immer langsamer wird, je weiter du hereinzoomst, findest du hier Abhilfe. Es gibt zwei Optionen in Blenders Preferences Menü, … Continue reading Die Viewport Navigation in Blender verbessern