How to sculpt non-destructively with layers by using Shape Keys in Blender

This tutorial explains how to use Shape Keys in Blender to create sculpting layers that can be toggled on or off or faded in and out. Mesh preparation before using Shape Keys If your mesh uses a Multiresolution modifier, you need to apply it first. Having a Multiresolution modifier makes using Shape Keys impossible. Your … Continue reading How to sculpt non-destructively with layers by using Shape Keys in Blender

How to add application shortcuts to the desktop, start menu and panel on Linux Mint Cinnamon

This article is also available on LBRY. If you install an application on Linux Mint Cinnamon via the Software Manager or from a .deb file, you usually end up with an icon in the start menu that you can click on. This isn't the case for executable applications that you have downloaded though, like .appimage … Continue reading How to add application shortcuts to the desktop, start menu and panel on Linux Mint Cinnamon

How to use the free open source tool Task Coach to manage your solo projects

About Task Coach Task Coach is a small, free, open source todo and task managing application that runs on Windows, Linux, macOS, BSD and Android. Its purpose is to keep track of tasks that are undone, in progress or done. It allows you to organize tasks in hierarchically, add categories, due dates, images, priorities and … Continue reading How to use the free open source tool Task Coach to manage your solo projects

How to use Krita to pack images into individual texture channels

The most recent version of this page is here.This blog continues on victorkarp.com. If you are working with a game engine like Unreal, Unity or Godot there can be cases where you want to pack multiple grayscale images into one single texture, with each image in a different color channel. I'm using the free MetalWalkway004 … Continue reading How to use Krita to pack images into individual texture channels

Godot Engine: How to fix broken material dependencies in .escn files exported from Blender

This article is also available on LBRY. Using the .escn exporter for Blender (wiki page, download) allows you to easily reuse materials for multiple meshes in Godot. However, when you move or rename materials that are referenced by an .escn file (or a scene that contains an .escn file), the link to the material breaks … Continue reading Godot Engine: How to fix broken material dependencies in .escn files exported from Blender

Free Open Source tools for game developers

This article is also available on LBRY. This posting lists a selection of free Open Source tools that are useful for creating video games and other digital art. All tools can be used without limitations or registration and also run on Linux. Linux Even for users with limited tech knowledge, Linux has become a good … Continue reading Free Open Source tools for game developers

Kostenlose Open Source Tools für Spieleentwickler

Die aktuelle Version dieser Seite findest du hier.Dieser Blog wird auf victorkarp.com fortgeführt. Dieser Beitrag listet einige kostenlose Open Source Tools, die beim Erstellen von Spielen und anderer digitaler Kunst sehr nützlich sind. Alle vorgestellten Tools sind in vollem Umfang ohne Registrierung verwendbar und laufen auch unter Linux. Linux Linux ist inzwischen auch für weniger … Continue reading Kostenlose Open Source Tools für Spieleentwickler

Die Viewport Navigation in Blender verbessern

Wenn du ständig die Kommataste auf dem Numpad drückst, um Blenders Kamera neu zu fokussieren oder Probleme beim Zoomen hast, weil die Kamera immer langsamer wird, je weiter du hereinzoomst, findest du hier Abhilfe. Es gibt zwei Optionen in Blenders Preferences Menü, die die Navigation deutlich verbessern und die beiden beschriebenen Probleme beheben. Klick auf … Continue reading Die Viewport Navigation in Blender verbessern